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Silly Daddy Raises 500 Webcomics

by Joe Chiappetta
November 2nd, 2009
Silly Daddy Hits 500 Webcomics. Is that a lot?

Silly Daddy Hits 500 Webcomics. Is that a lot?

I wrote this press release to the tune of the Terminator theme song.

The comic series, “Silly Daddy,” posts its 500th online cartoon November 9th, 2009. Started as a print comic book in 1991 with the birth of his first child, Chicago area cartoonist Joe Chiappetta has received much award recognition for the series, including Harvey and Ignatz nominations. When his story arc combined science fiction with real life family drama and humor, he won the Xeric Award.

Since 2004, Silly Daddy has also been a webcomic with an emphasis on one panel cartoons. Here are five reasons why you should take note of Silly Daddy’s 500 webcomics milestone:

1) Silly Daddy is one of the oldest autobiographical comics still releasing new material. It’s definitely the longest running autobiographical comic about family by a father.

2) While the all-ages webcomics are drawn on a variety of media, Chiappetta is one of the only cartoonists to regularly complete comics on a Pocket PC (handheld mobile computing devices with 4″ diagonal screen or less, running Windows Mobile operating system).

3) Many of theses webcomics (74) were created entirely on a mobile phone. Chiappetta is the first cartoonist to pioneer in this field of phone-made webcomics, calling it “telephomics.”

4) The Silly Daddy website is one of the few cartoonist sites wherein all the comics are fully accessible to people who are blind or have low vision. Every webcomic posted has a described narrative that assistive technology software (such as JAWS or ZoomText) can read to the viewer.

5) Roughly half of the 500 comics are works on paper and the other half were drawn entirely on some type of computer device. It took 5 years to make these webcomics and cost $2000 in materials to produce.

About: Silly Daddy, the all-ages family webcomic by cartoonist Joe Chiappetta, updates at least once a week and can be read online and also on the Internets at www.sillydaddy.net.

E-Line (Our Parent Company) in the New York Times

by Joey Manley
November 2nd, 2009

There’s a nice article about educational videogames that includes a brief interview with my friend and colleague Alan Gershenfeld of E-Line (he sits two desks over from me, so I almost feel like a star myself, in his glorious PR radiation) about our upcoming videogame releases and general plans, here. Not much about the comics side of the business — that stuff is still actually under wraps, more or less — but for those who are curious about the bedfellows we’ve made for ourselves here at ComicSpace, it’s worth a read.

Derek Badman Cooks Dishes from Oishinbo @ Graphic Novel Review

by Joey Manley
October 26th, 2009

All this week, Graphic Novel Review’s Derik A. Badman will be cooking food from the culinary manga series Oishinbo, as a sort of alternate means of reviewing the book. Today: an overview of the entire meal. Tomorrow: Miso soup!

Alex de Campi on Formatting Comics for Digital Distribution

by Joey Manley
October 26th, 2009

If you’re looking to get in on the iPhone/Android/Kindle mobile digital comics gravy train, you’d do well to read Alex de Campi’s post today over at Bleeding Cool, where she lays out the specific formatting options and size restrictions in place for display of your comics on each of the currently popular handheld devices. Nice tutorial!

I Wish I Had Created The Teenage Mutant Ninja Turtles

by Joey Manley
October 23rd, 2009

I created some comics at about the same time! I did! They were mostly stupid, but also a little bit bad. I was young, what can you do? This was before webcomics, of course, so I had to xerox them and send them by mail to my comic-creating friends, all of whom I met through classified ads in the Comic Buyer’s Guide (all of whom also sent me their xeroxed comics by mail). My mom still has copies. Maybe I will get them and scan them someday. I’d have to find the co-creators, though … Dean Webb, Mat Kramer, Bill Anderson, Jerry Foley, Filthy McNasty, Dan Taylor (not the one who created that comic about superheroes at a bar) … are you guys still out there? Anyway, if, instead of making stupid and bad comics (stupidly and badly written … my co-creators, the artists, were great), I had been creating Teenage Mutant Ninja Turtles, I would be 60 million dollars richer today! Talk about a V8 moment! D’oh! Kind of puts the success of even the most successful current webcomics into perspective, dunnit? On the other hand, with capitalism’s speedier ways these days, I doubt it will take so many decades for some webcartoonist to have a similar payday.

But which one? I dunno.

Bleeding Cool Looks at the Portable Digital Comics Market

by Joey Manley
October 20th, 2009

Alex de Campi posted a nice, long overview of all the companies bringing comics to portable digital devices like the iPhone, Google Android-based phones, and the Kindle, at Rich Johnston’s Bleeding Cool blog yesterday (but if, like me, you didn’t see it until today, then it’s new to you! like they say on the car lots).

The above is a fairly long, possibly overcomplex sentence. Come to think of it, that title could use some trimming, too. Good morning! Good morning!

Nothing Is More Dangerous Than a Guru

by Joey Manley
October 16th, 2009

One final bit of advice to webcartoonists, to close out this week: you should beware anybody who tries to build a career and a name brand for him/herself writing blog posts (or books, or whatever) giving you business advice. Including me! Professional self-help gurus are the worst, and webcomics is much better off without them. I like to think I’m not really that guy. I’m just a guy who has been around this particular set of blocks a few times, who occasionally comes up with some thoughts (I had a lot of thoughts this week, but I don’t always blog so much about business). When I have thoughts that might be worthwhile, I’ll share them. Nobody, but nobody, is required to agree with me!

Nothing could be more boring and dangerous than a guru. Don’t hand over the dreaming of your dreams or the planning of your plans to anybody. Test everything you read against your own instincts. And most of all: have fun!

Webcomic Promotion: Why You Might as Well Give Up

by Joey Manley
October 15th, 2009

It’s difficult to make a living in any art form. There are twenty thousand wannabe actors who are still waiting tables at the age of forty for every one Brad Pitt. For every true genius, for every Marlon Brando, there are one million six hundred thousand and seventy two sad waiters, standing over by the credenza, hands clasped behind their backs, dreaming of what might have been, and wondering if they should recommend the chicken tonight, or the fish. You might even say that no actor ever succeeds, because the ones who do are such a small subset as to be statistically insignificant. And that’s a multi-billion dollar industry with an established business model and a proven pathway to success. Same with music. Same with television. Same with, oh, I don’t know, mime. Same with every other art form you can name. Webcomics? Pah. You might as well give up.

And another thing. Webcomics is a level playing field, but that makes it a fractious one, too, shaking and screaming with competitive rage. Anybody and everybody around you will take advantage of every weakness they can find. Especially if you look like you might succeed. The moment you have the slightest bit of success — and I mean the slightest bit of success — you’ll be the subject of somebody else’s mad-on. Manifestos (manifesti?) will be written denouncing your very existence. People will send you pictures of their gun collections and mention that they look forward to seeing you at your booth at [insert name of comic book convention]. They’ll be sure to let you know that they’ve memorized your booth number, and maybe even that they know which hotel you’re staying at. You think I’m exaggerating, don’t you? You’ll see. You’ll see. And bloggers will ridicule every single thing you say. They’ll make fun of your weight, your looks, your friends, your family, your sexual practices, and even your little dog, too. They’ll question your business success, and spit on your dreams. Why will they do this? Because they’re bloggers, of course. Because that’s what they do: mess with your head, if you let them, just because they can. Just because you’re there. Just because you’re doing what they thought they wanted to do (but they didn’t want to work hard enough, or weren’t talented enough, or whatever, to get there). And even the other people who have had a little success, or even a lot of success, the ones who aren’t jealous, who can’t possibly be, will often — not all of them, not always, but often enough — view you with mistrust and fear. It’s worse than high school. It’s worse than the pressure and pettiness of any regular office job. And you’ll probably still have one of those too, by the way, for at least the first few years, and probably for the first decade or two or three. Who needs that kind of hassle? You might as well give up.

And another thing. What if you happen to find a few readers? That’s the worst thing in the world that could happen. They never stop wanting more, the readers. The damned readers! Nothing annoys like a reader! Gods! Let’s say you manage, just once, by reaching as far into your soul as you possibly can, to cough up the funny (or the tragic, or the dramatic, or the whatever you’ve promised your readers you’d cough up), and lay it out on a page, a beautiful, bloody, bony piece of yourself you can never have back once you’ve released it into the world — one time. Something that never existed before, that couldn’t have existed without you. Just once. That’s something. That’s amazing. That’s more than most artists (or “artists”) are able to accomplish in their entire lives. One time. One day. One strip. Guess what? Tomorrow, or next Wednesday, or whatever (depending on the schedule you’ve set for yourself), you’ve got to do it again. And then again. And then again. And again, and again, and again. And if you haven’t set a fairly frenzied schedule, if you don’t update often enough, nobody will bother reading your comic. On the other hand, if you set an ambitious schedule, but you don’t bring your heart to the table every time, if you don’t tear yourself up and break yourself down and make it really matter, every single time, if you just offer filler when you’re uninspired, just to hit that update schedule, nobody will bother reading your comic. You’re screwed either way. You might as well give up.

Oh yeah. One more thing. Let’s say you do manage to make enough money with your webcomic, somehow, to “make a living.” What does that get you? For the most part, even if you’re lucky enough to “make a living,” you’re still firmly in the middle class at best, and you’re very probably in the lower middle class. There’s a reason most of the webcartoonists who make a living with their work don’t live in expensive cities; they can’t afford them. I spoke with a reasonably popular webcartoonist not so terribly long ago, a couple of years ago, someone you have heard of, someone you probably think of as a superstar, and she told me that her dream was to make at least $30K that year from her webcomic. $30K. In a major metropolitan area where the median income, the median is higher than that. Which means that secretaries probably make more than that. Janitors probably make more than that. The manager at McDonald’s definitely makes more than that. And you aren’t nearly as talented, or as attractive, or as intelligent, or as much of a publicity hound and businessperson, as this particular cartoonist. Your prospects are even slimmer. You’re likely to make much more money working a regular nine-to-five office job, than you would making a webcomic. You’re likely to make more money hanging out in front of Home Depot picking up day labor! You might as well give up.

Yup. It’s hopeless. You might as well give up. You might as well give up. You know what you might as well do? Give up.

Have you given up yet? Good. Because if I was able to talk you out of it so easily, with one stupid blog post, then you didn’t have what it takes. Not everybody gets to make a living at webcomics, because not everybody is talented enough and determined enough to do so. And guess what? That’s just fine. You’re better off where you are. Making a living at webcomics is hard, it’s unlikely, it’s the most impossible thing you could ever decide to do for a living, and in order to stand a chance you have to want it so badly that you’re willing to push through anything, anybody, any time, push beyond human reason and common sense, and then push a little harder, even, than that, if you’re going to really commit yourself to the grueling effort that is required to succeed at webcomics (or at any art, but maybe especially webcomics). So yeah. One blog post and you’re out? Cool. You can still read them, you know, and enjoy them. That’s what they’re there for! Also: please stop reading this post now. Thanks.

And if you haven’t given up yet?

Congratulations, you damn fool. You sad case. You crazy-rare and beautiful creature. You really are a webcartoonist. You are the one we’ve been waiting for. You will show us new ways to look at the world. You will stand shoulder to shoulder with giants. You will give us, your readers and fans, what we didn’t remember forgetting to need from our comics, from our art, from our entertainment, from our lives. That is the job description, and you’re the one to do the job. I just know it! And those other paragraphs up there, forget those, okay? They were placed there very strategically, to scare off everybody else. The secret is this, the thing I didn’t want them to read: there is no job more awesome than a job, any job, in webcomics. I’m not a cartoonist, but I’ve managed, against all odds, to make a full-time living in the field, as a publisher, as a coder, as a hosting provider, and as that most annoying and useless and stupid of all things in the world, a blogger, for almost eight years now, and I’m still going strong. It’s the best thing that’s ever happened to me. And it will be for you, too. Welcome to the club. Happy to make your acquaintance.

Webcomic Promotion: The Local Angle

by Joey Manley
October 14th, 2009

Chances are that there are more people who live within a hundred mile radius of you than there are who read your webcomic. There are a few exceptions. If you live in Dead Horse, Alaska, for example, this may not be true. If you live in Dead Horse (and I’ve never been there, but my dad worked there once, and sent back pictures) I can’t help you here. Good luck to you, though. Brrr.

What was I saying? Oh yeah. The local angle.

Newspapers and local tv news reporters love “human interest” stories; they love stories with an arts angle; and they love stories with a business angle. The local webcartoonist is the perfect storm for them. You just need to find out how to contact the person in charge of editorial for the Arts section of the paper, or the Local Business section (if you have any traction at all in your comics business especially) and pop them a polite but excited email. Or give them a call! Somebody will take your call at one of the tv stations or another. That’s why they have telephones there. So people will call them. Don’t be afraid. You can do this. The worst thing that can happen is that they don’t do a story about you — and guess what? That’s already happening, guaranteed, if you don’t call.

If you’re in college, even better. You probably know somebody who writes for the college paper. And if your comic isn’t appearing within said paper yet — why not?

If you live in a big city like New York, you may have to take another approach. The New York Times isn’t particularly interested in you, more than it’s interested in the other twenty thousand webcartoonists in the city; in cities of that size, you’re better off hitting the neighborhood rags, like the Bay Ridge Courier or Chelsea Now.

What? You’re still here? What are you waiting for? Have at it. Go!

Webcomic Promotion: Reach Beyond Comics

by Joey Manley
October 13th, 2009

If you hand some random new non-comics acquaintance a graphic novel, or a comic book, or especially a mini-comic, they’ll often look at you like you’ve just handed them poo. “I don’t read comics,” they’ll tell you. Not every time. But often. If you send them a link to xkcd or whatever, though, they’ll more often than not actually follow the link, and read the comic, and send an email back thanking you (if you read their personality correctly and sent the one comic that they needed to read, which is almost always xkcd, but is sometimes Digger).

In print, comics are their own category of thing. People think you have to be a special kind of person to read and enjoy them. They’re either intimidated by comics, or superior to comics, or both. Not always. Yeah. But often.

On the web, comics are just one more fun thing to look at. It’s all part of “the web,” and people don’t get their guard up so quickly. They go from blog to animated cartoon to webcomic to photo-sharing site to social network and back to blog again, without paying attention to the differences between these things. It’s just one big mush of fun. They don’t feel like they have to be “comics fans” to read a webcomic.

And if you’re a comics creator, that’s great news. There’s a whole world of new readers out there who you can reach now, who weren’t available before.

I see creators who are accustomed to the small press world make the mistake, over and over again, of only trying to find readers within the ever-shrinking ranks of comic book aficionados — even when their work is online. I guess they have an excuse. That’s the world they’re used to.

What really surprises me is when webcomics authors, people who started their careers on the web, make the same mistake.

The vast majority of xkcd’s audience didn’t find out about it on ComixTalk or ComicSpace. They found it on a math professor’s blog, or in the forum for a site about physics, or whatever. Likewise, much of Penny Arcade’s vast audience couldn’t care less about other comics, or even about the comic form of the content: they’re there for the, um, content of the content, the sharp look at the videogame world, and the funny. The fact that it happens to be a comic is secondary to them. I’m not saying that they don’t enjoy the comic as a comic (and it is, almost always, a very enjoyable comic). But that’s not why they’re there.

That’s true of just about any huge hit in the webcomics world. There aren’t enough people who self-identify as “webcomics fans” to sustain a meaningful business — but there are enough people out there who will read a webcomic, if it fits their other interests.

Even if your webcomic is supremely “comic-booky,” superheroes, say, or angsty personal confessions (to go to either extreme of the comic book world), there’s bound to be a non-comics-oriented community out there on the web who might find it interesting. You just have to look a little harder. And the nice thing is that those people won’t already be committed to Morrison and Quitely (if your comic is a superhero comic) or Chester Brown (if your comic is about your chronic … um … addiciton to … ah … yeah, never mind). Your comic will stand out more, in those communities, than it might in one where lots of people already read lots of comics.

So what are you waiting for? The plan here is obvious. Get your head out of the comics community sites like this one, at least for a little while. Get yourself out there into the rest of the web — or even the rest of the real world. Don’t be a pest (that should go without saying), but find the communities whose obsessions intersect with the subject matter of your comic, and participate in those communities as a useful, helpful, friendly face. And eventually some of them will follow you over to your comic. And then more, and then more. Maybe. If you do it right. And if your comic is great.

Which it is, right?

If it’s not, then you should stop worrying about webcomic promotion and work on that first.